D2 Combat

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HK-51
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D2 Combat

Post by HK-51 »

So, HK is potentially interested in the pew pew, but if we have more than 4, I'm quite willing to step aside.
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Chomaron Paladash
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Re: D2 Combat

Post by Chomaron Paladash »

I'm game for fighting some Trandoshans :)
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Faily
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Re: D2 Combat

Post by Faily »

HK-51 wrote:
Thu Jan 14, 2021 1:31 pm
So, HK is potentially interested in the pew pew, but if we have more than 4, I'm quite willing to step aside.
I think it should be fine. :D
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Vys Quo'bari
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Re: D2 Combat

Post by Vys Quo'bari »

I'm more than happy to be the 4th. I've got some tricks up my sleeve
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Kaddhur
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Re: D2 Combat

Post by Kaddhur »

Tricksy!
Natural-Born Flier | Mandalorian | Plucky | Easily Ruffled | JETPACK! | Description

Notable gear: Armor with Mandalorian stylings, fancy blaster rifle, JETPACK!

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Kaddhur
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Re: D2 Combat

Post by Kaddhur »

Tricksy!
Natural-Born Flier | Mandalorian | Plucky | Easily Ruffled | JETPACK! | Description

Notable gear: Armor with Mandalorian stylings, fancy blaster rifle, JETPACK!

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Kaddhur
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Re: D2 Combat

Post by Kaddhur »

Ghost instructions for this fite:

I might try my dumb idea of flying away with the Sullustan superman-style before the "bonus" clock runs out. When generally fighting:

Defense: 0/0
Soak: 5

Jetpack: Silhouette 1, Speed 2, Handling 0, System Strain 0/3

Pools:

Shooting: 1eP+4eA+1eB, plus one advantage on a success (Bantha’s Eye), Range: Long, Damage 9, crit 2, Accurate 1 (included)
Piloting: 2eP+3eA, ignore penalties for terrain

General MO - Use action to pew pew, double maneuver each turn so that I’m pew pewing with the lowest possible difficulty and they are shooting back with the highest (or I’m just out of range). The exact order may vary, the important thing is to not be grounded with 4+ system strain (so if jetpack strain is 2 or more, shoot first to fish for advantages), followed by not being shot (end turn far away) followed by shooting (be at short range for the attack action).

Advantage priority: manage jetpack system strain (Jetpack Mastery), my strain, do crits, in that order.

Oh no can't jetpack: If I can’t actually use jetpack to avoid getting shot at super well due to space constraints, or if my buddies are drawing all the fire, take cover and put “give myself defense” (if 3 adv) or “give attackers setbacks” at the top of the list, instead of managing strain.
Natural-Born Flier | Mandalorian | Plucky | Easily Ruffled | JETPACK! | Description

Notable gear: Armor with Mandalorian stylings, fancy blaster rifle, JETPACK!

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HK-51
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Re: D2 Combat

Post by HK-51 »

Turning in, in case we need HK to shoot the remaining minion, his dicepool for Ranged (Heavy) is:

3eP+1eA+1eB

This is by default, aiming as usual gives one more boost. Bantha eye will give one advantage, base damage of rifle is 9, and he can trigger crits on 2.
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