Page 1 of 1
D2 Combat
Posted: Thu Jan 14, 2021 1:31 pm
by HK-51
So, HK is potentially interested in the pew pew, but if we have more than 4, I'm quite willing to step aside.
Re: D2 Combat
Posted: Thu Jan 14, 2021 2:14 pm
by Chomaron Paladash
I'm game for fighting some Trandoshans

Re: D2 Combat
Posted: Thu Jan 14, 2021 3:08 pm
by Faily
HK-51 wrote: ↑Thu Jan 14, 2021 1:31 pm
So, HK is potentially interested in the pew pew, but if we have more than 4, I'm quite willing to step aside.
I think it should be fine.

Re: D2 Combat
Posted: Thu Jan 14, 2021 3:20 pm
by Vys Quo'bari
I'm more than happy to be the 4th. I've got some tricks up my sleeve
Re: D2 Combat
Posted: Thu Jan 14, 2021 4:56 pm
by Kaddhur
Tricksy!
Re: D2 Combat
Posted: Thu Jan 14, 2021 5:02 pm
by Kaddhur
Tricksy!
Re: D2 Combat
Posted: Thu Jan 14, 2021 6:58 pm
by Kaddhur
Ghost instructions for this fite:
I might try my dumb idea of flying away with the Sullustan superman-style before the "bonus" clock runs out. When generally fighting:
Defense: 0/0
Soak: 5
Jetpack: Silhouette 1, Speed 2, Handling 0, System Strain 0/3
Pools:
Shooting: 1eP+4eA+1eB, plus one advantage on a success (Bantha’s Eye), Range: Long, Damage 9, crit 2, Accurate 1 (included)
Piloting: 2eP+3eA, ignore penalties for terrain
General MO - Use action to pew pew, double maneuver each turn so that I’m pew pewing with the lowest possible difficulty and they are shooting back with the highest (or I’m just out of range). The exact order may vary, the important thing is to not be grounded with 4+ system strain (so if jetpack strain is 2 or more, shoot first to fish for advantages), followed by not being shot (end turn far away) followed by shooting (be at short range for the attack action).
Advantage priority: manage jetpack system strain (Jetpack Mastery), my strain, do crits, in that order.
Oh no can't jetpack: If I can’t actually use jetpack to avoid getting shot at super well due to space constraints, or if my buddies are drawing all the fire, take cover and put “give myself defense” (if 3 adv) or “give attackers setbacks” at the top of the list, instead of managing strain.
Re: D2 Combat
Posted: Thu Jan 14, 2021 9:56 pm
by HK-51
Turning in, in case we need HK to shoot the remaining minion, his dicepool for Ranged (Heavy) is:
3eP+1eA+1eB
This is by default, aiming as usual gives one more boost. Bantha eye will give one advantage, base damage of rifle is 9, and he can trigger crits on 2.